Killscreen
Nobody asks if a novel is fun.
Games inherited a rule that literature never had: be enjoyable, or you've failed. UCLA professor Danny Snelson says that burden was never warranted.
Working with family is supposed to be a disaster. It usually is.
Toby Alden made Love Eternal with their brother for over eight years. No screaming matches. They consider it one of the things he's most grateful for, not just in making the game but in his life.
Full conversation at the link in bio.
05/21/2026
In this conversation, Toby and I discuss the influence of ambient artists like Aphex Twin, the perils of working with your brother, and how to make games that feel like playing music.
More like this in bio or Killscreen.com
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