Spellbook Games
We are close to releasing an update to our Portal to Adventure RPG rule set. The current single volume will be replaced by a Player's Source book and a Game's Master's Sourcebook. The player book has information about races, classes, all sorts of combat, all the spells, ordinary gear, etc. The GM book has information about monsters and Enchanted gear, etc. I'm waiting for the cover art.
I'm working on an on-again, off-again, project to create a sci-fi version of our Portal to Adventure rules (the revised version). The most success has been in the area of building and operating (and fighting) Spacecraft, that section of the draft rules is 56 pages. I could use some review and comments, you know where to find me.
With 500 Meets on the Road out, I've been working on its companion volume, Meets in the City. 'City' is broken into categories, on the street, in a bar or restaurant, and in a shop. I am close to having 500 entries now, I just have to decide how far to go, maybe this one will be 750.
Just like the previous product, these are meetings and not encounters, some of the ones on the street are events. They are not necessarily designed to end in combat, though some could go that way. They do provide ways to introduce characters to NPC's that could be useful to know, for good or bad.
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Fort Worth, TX