Supernova Games
07/31/2025
Command structure meets character style. Our team brought precision, texture, and a little attitude into this design. From concept art to final render, every fold and button was built with intention.
🎨 Crafted in-house
🎮 Built for immersion
⚔️ Styled for conflict
07/29/2025
Monsters don't just appear. They crawl out of ZBrush, crawl into Substance, and finally end up in your nightmares.
This crustacean horror started as a sculpt and got a full texture pass to bring the claws, grit, and goo to life.
Creature design, modeling, texturing. All in-house.
Supernova Games builds universes, one monstrosity at a time.
07/24/2025
Creature design and VFX work for Star Plunder, one of our in-house projects at Supernova Games.
We created this deep-space entity with a focus on scale, glow mapping, and atmosphere. It’s meant to feel ancient, massive, and just a little bit unsettling.
At Supernova, we build strange worlds and stranger life forms—from concept to final render.
07/10/2025
This creature was sculpted, optimized, and textured by our team at Supernova Games. Every spike, scale, and muscle was built with real-time performance in mind.
From quad-based topology to custom texture maps, this model is ready for any game engine. Whether it's crawling through dungeons or exploding out of boss arenas, it moves clean and hits hard.
🧠 Clean mesh
🎨 Custom textures
🧪 Efficient UVs
🕹️ Engine-ready
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Culinary Team
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Cheyenne, WY