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Vulkan Fish Tornado demo running on iOS using MoltenVK. 07/31/2016

Vulkan Fish Tornado demo running on iOS using MoltenVK. Robert Hodgin’s Fish Tornado demo, ported to Vulkan by Google’s Art, Copy, and Code team, now running on an iOS device using the MoltenVK graphics library. M...

07/28/2016

Check out a video sample of Robert Hodgin’s Fish Tornado demo, ported to Vulkan by Google’s Art, Copy, and Code team, now running on an iOS device using the MoltenVK graphics library.

https://youtu.be/efNhBh1og3U

www.youtube.com

Photos 07/24/2016

At SIGHRAPH

07/24/2016

The Brenwill Workshop Ltd. announced that they will launch MoltenVK, an implementation of the Vulkan graphics API that runs on iOS and macOS, on Wednesday, July 27th, 2016, during the SIGGRAPH conference in Anaheim, California.

The Brenwill Workshop will also discuss and demonstrate MoltenVK at the Khronos Vulkan Birds of a Feather session at SIGGRAPH.

MoltenVK is an implementation of the Vulkan graphics API that runs on Apple's Metal graphics framework on iOS and macOS. In doing so, it extends the cross-platform availability of Vulkan to the iOS and macOS platforms.

With MoltenVK, game developers get the performance benefits and added debugging and performance tuning capabilities of the Metal framework on iOS and macOS, while maintaining compliance with Vulkan, the next-generation, open, cross-platform, industry-standard graphics API.

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