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The Drunk Lake Inn: Stylized Environment Breakdown 06/07/2020

The Drunk Lake Inn: Stylized Environment Breakdown Ivan Blinov did a breakdown of his stylized project The Drunk Lake Inn modeled in Maya, textured in Substance Painter, and rendered in UE4.

Working on a Modular Lighthouse Environment in UE4 06/07/2020

Working on a Modular Lighthouse Environment in UE4 Craig Richards did a detailed breakdown of his latest UE4 environment The Lighthouse inspired by Dear Esther: modeling in 3ds Max, texturing workflow in Substance Suite, work with Megascans, and more.

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