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14/03/2016

ICPC National [GEEK WEEK 2016] :
A multitier, team based programming competition for contestants to show off their coding and problem solving skills.

May the best programmers win.

14/03/2016

Spelling Bee :
A spelling bee is a competition in which contestants are asked to spell a broad selection of words, usually with a varying degree of difficulty.

14/03/2016

GEEK WEEK (GAMING COMPETITION DETAILS ) :

Hey Gamers ! here is a chance to prove your skills and be a champion. Geekweek is happening again .

1v1 Games:
Fifa 16
Tekken 6
Blue
5v5 Games:
Call Of Duty 4
CounterStrike v1.6

Basic Rules of Games:

FIFA 16 :

There will be a point-based qualification system.
Each half will be of 6 minutes.
Hand ball and injuries will be off.
Only semi-finals and finals will have extra time. Standard matches will go straight to penalties.
Players are allowed to bring their own hardware. Exchange of hardware is not allowed.
If more than 80 minutes of the match have passed and a hardware problem arises due to which the game cannot be continued, then the player with the goal advantage would be given a win. Otherwise, a new match with the previous match’s score would be started and ONLY one half will be played. Even if after that, the score is equal then the second half will be played and consequently it will go to penalties if the score stays even.
A player can ONLY pause the game if he has the possession of the ball. Somehow, if he pauses the game when the opponent has the ball, he may get disqualified from the match.
Taunting/use of provocative language will be penalized.
Classic XI and World XI are banned.
All matches will be played in clear weather conditions.
Only the players registered will be allowed to play – no replacements whatsoever.
Walkover will be awarded to opponent player if participant does not report at the venue on time.

Tekkek 6 :

Matches will be run on a best-of-3 basis (1 v 1).
Semi-finals and finals will be judged on a best of 3 ‘games’ basis.
Qualification to further rounds will base on a point-based system.
Players will not be allowed to change characters during a match. They can only be changed between matches.
Matches cannot be restarted even with the consent of both the players.
There is no limit on the number of players you can choose.
Watching match end replays is mandatory. Skipping might result in a penalty.
In case of hardware failure, management will be responsible and the match will be restarted.
Players can bring their own hardware, for failure of which, the management will not be responsible.
Exchange of hardware especially arcade sticks is prohibited.
Use of provocative language and abusive taunting may result in disqualification.
Only the person registered for the match will be allowed to play – no replacements will be entertained whatsoever.

Blur :

Preliminary Round:

In this rounds sprint & circuit races will be played.
Four participants will be competing for every event in this round.
At the end of one race, the participant standing last position(s) will be knocked out and remaining will race again.
With this process, 1 participant will be the winner and will be advanced to next round.

Advance Rounds:

In these rounds there will be 3 races between the participants.
Four participants will be competing for every event in this round.
First will be Sprint, second will be 2 lap circuit and the third will be 3 lap circuit.
The participant winning 2 of the 3 races advance to the semifinal.
If a participant wins 2 races continuously, then the third race will not take place.
This process will repeat until the top 9 participants remain.

Semi Finals:

In the semifinals, there will be 5 races between participants.
Three participants will be competing in this round.
1st race will be Sprint, 2nd race will be 2-lap circuit, 3rd race will be Sprint, 4th race will be 3-lap circuit and 5th race the will be Drag.
At the end of First race the participant standing last position will be knocked out and remaining will race again.
All the remaining races will be run, no matter if a participant wins 3 races continuously.
At the end of all races the participant who wins most races will be advanced to finals.

Final:

In the finals, there will be 6 races between participants.
Three participants will be competing in this round.
1st race will be Sprint, 2nd race will be a 2-lap circuit, 3rd race will be Sprint, and 4th race will be a 3-lap circuit.
At the end of 1st race, the participant standing last position will be knocked out and remaining 2 will race again.

Call Of Duty 4 :

Basic Rules:

The default team size for the CoD4 Search & Destroy (SND) is 5 on 5.
All teams must be present on the event date at the stipulated time. (Failure to do so may result in disqualification or walkovers).
All Matches will be played on ProMod v2.11 (or ProMod v2.04 in case of unavailability of ProMod v2.11).
Fixtures and pools will be made randomly or otherwise if necessary and No Changes will be made on the match day.
Multi-clanning may result in disqualification.
Number of maps in round one and round two can be increased depending on the situation and time limit.
All binds except color switching are not allowed. Moreover, it will be up to the management to allow which binds.
Macros are strictly prohibited.
Config files must be emailed at least 2 days before the competition to the admins at [email protected] with the subject “Cod4 Config ”. No config files will be loaded on the day of the event.
Match Rules :
Mod Will be knouckout_mr12
All matches before semi final will be single maped.
Semi and final will be of best of three maps.
If rounds scores are tied (12-12), then mr3 will be imposed.

Allowed Maps

The map list for CoD4 Search & Destroy is:
mp_backlot
mp_citystreets
mp_crash
mp_crossfire
mp_strike

CounterStrike v1.6 :

Teams will compete in a 5vs5 format.
Tosses will be done by a knife-only round.
Substitutions are allowed once only. If the team has to make more than one sub in any case, they will have to forfeit the match.
Victory will be given on a best-of-12-rounds basis.
Each round will be of 1.45 minutes. (1 minute and 27 seconds).
In case of a tie, tie breaker rounds will be played.
For each tie breaker round, starting money will be $10,000.Maps will be announced before the matches.Only team leaders are allowed to use in-game messages.
Members are allowed to communicate verbally at all times.
Approved gr***de amounts per round are HE Grenades:
1, Flash Bangs:
2, Smoke Grenades:
Throwing gr***des over buildings is not allowed.
Alternatively ducking and running is strictly prohibited. Any player found using this movement technique will be disqualified and team will have to continue without them.
Default skins must be used.
Screen cheating is severely punishable.
Scoped guns with repeated fire are not allowed.
For Counter Terrorists, shields are not allowed.

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