Deadbolt Custom Works

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AMG WEB Design
AMG WEB Design
376 Huia Road, Titirangi

Photos from NXL Paintball's post 01/11/2023

What do you do when it's a week until World Cup and you won't have the chance to train on the layout before then?
Grab Grit Paintball at store.steampowered.com/app/1323610/Grit_Paintball/ and build it yourself virtually so you can do an extensive field walk pre-event!
Or even better, head over to our Discord at discord.gg/NvvSdQeyuV to download the community made layout so you'll be ready to go in minutes!

17/10/2023

I swear this picture has to do with Virtual Reality paintball.

Hey, so, what the hell is this thing?⁠

This thing is we've been working on at Infima Labs for the better part of the year. It's a 2 dimensional representation of a 3 dimensional A15 phase structure. If you don't know what that means, you're not the only one - but what we're aiming to achieve is superbly simple.⁠

Since the formation of Infima Labs, our basic goal was to make VR better. Our experiences in other competitive Virtual Reality titles showed that there was a lot of room to improve in terms of tracking, latency, and overall game experience compared to a non-VR game. In reality, a lot of these symptoms can be traced back to a few basic problems; the most pressing being the huge amount of data that needs to be transmitted across a network. ⁠
Anyone who has played a game online before has suffered from lag, often manifesting itself in yelling "I totally shot that guy!" at your monitor. VR can experience even more severe lag issues as there are more highly accurate data points to transmit, and when these data demands aren't met, a VR player will lose the feeling of immersion, get frustrated or may even become nauseous as objects jump around the game directly in front of their eyes.⁠

The draft research paper at https://infima.space, is the first step towards breaking down these data limits. By creating a completely new addressing system that is essentially lossless compression of position data, we will be able to communicate more data faster, with the aim of lightning fast 10 vs. 10 VR multiplayer on day-one release.⁠

The public unveiling of this draft marks the advent of our internal "Arena Core" platform we have been teasing in our social media spaces for a while, and finally allows users to look into our work.⁠
Now this has been released, we're immediately looking forward to the next step which is seamless integration with Grit Paintball, and implementing all of the other background changes we have made during the year.⁠

If you want to learn more, check out the paper at https://infima.space, or come chat with us at our socials:⁠

discord.gg/UBD6AmprC4 (Infima Labs)⁠
discord.gg/ypSHHPfv6W (Grit Paintball)⁠
Infima Labs

BounceShots Real Vs Virtually 23/06/2023

So this is cool.

BounceShots Real Vs Virtually NXL Pro Philly Event 2023. Reality versus Grit Paintball Tool

15/02/2023

We've been busy working behind the scenes on Grit's infrastructure :D

Hi folks!
We've just incorporated a feedback system for Grit Paintball that's directly linked to our internal issue-tracking system and code-versioning tool -- please use it, and let us know what does or does not work!
https://infimalabs.com/feedback/
https://infimalabs.com/updates/

Infima Labs Infima Labs

05/08/2022

It's been a few months since I last posted, because it's taken that long to finally get (almost) set up after moving cities. Still have a few little jobs to do, like building this wee rack cabinet to stash my recently transplanted home server in.
More game development and 3D printed stuff coming soon hopefully!

29/04/2022

The layout for the NXL Lone Star Open has been released, and looks crazy! It's a pretty difficult one to build due to bunkers being automatically mirrored in Grit's field editor, so I've taken the liberty of building this one myself and chucking it up in the Grit Paintball Discord server - https://discord.gg/v8XjvzF5PH
Head over there to download it if you can't be bothered building it yourself!

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