Soe Camera

Soe Camera

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05/05/2022

Imagine you are standing in the middle of a room with no windows, doors or lights. What do you see? Well, nothing because there’s no light. Now imagine you pull out a flashlight and turn it on. The light from the flashlight moves in a straight line. When that beam of light hits an object, the light bounces off that item and into your eyes, allowing you to see whatever is inside the room.

All light behaves just like that flashlight — it travels in a straight line. But, light also bounces off of objects, which is what allows us to see and photograph objects. When light bounces off an object, it continues to travel in a straight line, but it bounces back at the same angle that it comes in at.

That means light rays are essentially bouncing everywhere in all kinds of different directions. The first camera was essentially a room with a small hole on one side wall. Light would pass through that hole, and since it’s reflected in straight lines, the image would be projected on the opposite wall, upside down. While devices like this existed long before true photography, it wasn’t until someone decided to place material that was sensitive to light at the back of that room that photography was born. When light hit the material, which through the course of photography’s history was made up of things from glass to paper, the chemicals reacted to light, etching an image in the surface.

Group Overview ‹ Camera Culture – MIT Media Lab 14/04/2022

The Camera Culture group focuses on making the invisible visible—inside our bodies, around us, and beyond—for health, work, and connection. The goal is to create an entirely new class of computational and sensory platforms that have an understanding of the world that far exceeds human ability and produce meaningful abstractions that are well within human comprehensibility.

The group conducts multi-disciplinary research in physical (e.g., sensors, health-tech), digital (e.g., automating machine learning), and global (e.g., geomaps, autonomous mobility) domains. Recent projects include cameras to see around corners beyond the line of sight, health diagnostics devices that are being used in 90+ countries, and distributed computing for population health via automated and privacy-aware machine learning.

Group Overview ‹ Camera Culture – MIT Media Lab Making the invisible visible–inside our bodies, around us, and beyond–for health, work, and connection

22 Basic Camera Parts You Should Know – Brendan Williams Creative 05/04/2022

The viewfinder is the little window on your camera body that you can look through to frame your photo. By allowing you to see through your lens, you can get a good idea of how your photo will look before you take it. On DSLR cameras, the viewfinder uses a series of mirrors to help you see what your lens sees. However, with Mirrorless cameras, you’ll have an Electronic Viewfinder (EVF), which has a digitally transmitted image to display in the viewfinder.
Regardless of DSLR or Mirrorless, the viewfinder serves the same basic purpose; to help you find the right focal length and composition before you take a picture.

22 Basic Camera Parts You Should Know – Brendan Williams Creative Discover 22 of the most important basic camera parts for digital cameras and see what each of them do for your photography.

18/03/2022

What is the importance of camera?
Cameras have the ability to see everything. They can see down into the depths of the ocean, and also up, millions of miles into space. Furthermore, they capture moments of time and freeze them for later enjoyment. These devices revolutionized the way people perceived the world.

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Level 8, Livingston Tower, 170 Argyll Road
George Town
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