Code Surgeon
10/02/2017
Ecco una semplice classe in C # per abilitare il movimento di un GameObject attraverso il mouse in 2D. using UnityEngine; using System.Collections; public class MouseMove2D : MonoBehaviour { private Vector3 mousePosition; public float moveSpeed = 0.1f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetMouseButton(1)) { mousePosition = Input.mousePosition; mousePosition = Camera.main.ScreenToWorldPoint(mousePosition); transform.position = Vector2.Lerp(transform.position, mousePosition, moveSpeed); } } } Buon divertimento :)
http://www.codesurgeon.net/theblog/non-categorizzato/controllare-un-gameobject-con-il-mouse-in-2d/?lang=it
Controllare un GameObject con il mouse in 2D Ecco una semplice classe in C # per abilitare il movimento di un GameObject attraverso il mouse in 2D. [crayon-589dec8b8b82c790098613/] Buon divertimento :)
15/12/2015
https://ustwo.com/blog/the-ustwo-pixel-perfect-precision-handbook-3/
ustwo logo ProcessPixel Perfect Precision Handbook 3By Matt Gypps - 20 February 2014We’re excited to announce that the latest Pixel Perfect Precision Handbook is available to download now (PDF, iBook). With over 40 pages of fresh content, as well as updates to what was already there, we’ve made the third gener…
30/10/2015
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