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18/04/2024

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Support shadow maps on a range of hardware - Windows app development 17/12/2014

http://msdn.microsoft.com/en-us/library/windows/apps/dn263158.aspx

Support shadow maps on a range of hardware - Windows app development Render higher-fidelity shadows on faster devices and faster shadows on less powerful devices. Part 4 of Walkthrough: Implement shadow volumes using depth buffers in Direct3D 11.

Walkthrough: Implement shadow volumes using depth buffers in Direct3D 11 - Windows app development 11/12/2014

http://msdn.microsoft.com/en-us/library/windows/apps/dn263152.aspx

Walkthrough: Implement shadow volumes using depth buffers in Direct3D 11 - Windows app development This walkthrough demonstrates how to render shadow volumes using depth maps, using Direct3D 11 on devices of all Direct3D feature levels.

Walkthrough: Port a simple Direct3D 9 app to DirectX 11 and the Windows Store - Windows app... 09/12/2014

http://msdn.microsoft.com/en-us/library/windows/apps/dn166884.aspx

Walkthrough: Port a simple Direct3D 9 app to DirectX 11 and the Windows Store - Windows app... This porting exercise shows how to bring a simple rendering framework from Direct3D 9 to Direct3D 11 and the Windows Store.

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