Popsicle Creative
Glass renders Part 3 🍷🥂-
Fluted glass is interesting because the vertical ridges redirect the light. This creates a unique caustics pattern that shifts as the glass moves.
Glass is one of those things that separates a good render from a great one. 🫗
We decided to put that to the test. Three types, all procedurally modelled in Houdini, all about pushing how light actually behaves through different surfaces.
First up: stained glass. Colour, refraction, caustics and the way light breaks down into something almost ethereal when it passes through.
The goal wasn't just pretty renders. It was understanding why glass looks the way it does, so we can make it look right in any scene, any lighting condition, any brief.
Thank you to for setting up the lighting!
What looks like ocean footage is 100% CG.
What looks like a blue screen setup with rig is 100% CG.
All. 3D.
The best compliment a render can get is being mistaken for the real thing.
That's two layers of "wait, what?"
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