Sinergi Studio

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21/09/2016

Design and then scrap them all
http://ubm.io/2bp8i09

Designing Game Content and Scrapping What Doesn't Work What goes on after the prototype has been done and art is implemented? Here's the thought process that has kept me working on game content for weeks.

Postmortem: Defense of the Ancients 19/09/2016

DoTA Post Mortem

http://ubm.io/2bQEs5d

Postmortem: Defense of the Ancients In a Gamasutra-exclusive postmortem, some of the key figures behind seminal Warcraft III mod Defense Of The Ancients , now working on the DoTA -influenced League Of Legends for Riot Games, provide a look at the creation of the original title.

5 storytelling tips from a Disney Pixar veteran 16/09/2016

How to hook with story
http://ubm.io/2aWsmI5

5 storytelling tips from a Disney Pixar veteran Writer and artist Matthew Luhn shared his insights on storytelling at GDC Europe, drawing from his 20 years of work at Pixar.

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