Sinergi Studio
Design and then scrap them all
http://ubm.io/2bp8i09
Designing Game Content and Scrapping What Doesn't Work What goes on after the prototype has been done and art is implemented? Here's the thought process that has kept me working on game content for weeks.
19/09/2016
DoTA Post Mortem
http://ubm.io/2bQEs5d
Postmortem: Defense of the Ancients In a Gamasutra-exclusive postmortem, some of the key figures behind seminal Warcraft III mod Defense Of The Ancients , now working on the DoTA -influenced League Of Legends for Riot Games, provide a look at the creation of the original title.
16/09/2016
How to hook with story
http://ubm.io/2aWsmI5
5 storytelling tips from a Disney Pixar veteran Writer and artist Matthew Luhn shared his insights on storytelling at GDC Europe, drawing from his 20 years of work at Pixar.
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