GameBCN

GameBCN

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17/04/2026

Yesterday, we had an amazing time at the GameBCN Talk: Players don’t see what you design 🎮

A huge thanks to Alba Molas for sharing such valuable insights on the gap between what level designers create and what players actually experience.

Thanks as well to Gameloft for collaborating with us on this session and to everyone who joined us at Palo Alto Barcelona ❤️

Looking forward to the next one!

Photos from GameBCN's post 16/04/2026

Yesterday, we had the pleasure of welcoming students from the Bachelor's Degree in Video Game Design and Storytelling from Universidad Francisco de Vitoria - Madrid to the GameBCN offices at the Palo Alto Foundation.

Together with Sand Castles Studio, we explored the current state of the games industry, sharing insights, practical advice and best practices with the next generation of talent.

Great energy and conversations with future game dev talent!🙌

01/04/2026

Only two more teams left to reveal, and next up is Hound Riders by Morganic Games! 🎯

A tactical roguelite where every bullet counts, blending turn-based combat, resource management and non-linear map exploration.

Step into the boots of a hound rider in a post-apocalyptic wasteland where witchcraft, dust and rust go hand in hand, and survival depends on the choices you make with every shot.

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