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Using InstaLOD for Level Of Detail generation in Windstorm – The game 16/03/2018

Check out how Aesir used InstaLOD for the production of the official Ostwind game! Congratulations on the release!

Using InstaLOD for Level Of Detail generation in Windstorm – The game When creating a game, being able to increase the speed and efficiency at which various tasks are done is essential to a successful production. One of the more time-consuming tasks in asset production is definitely…

Realtime Ready Photogrammetry Remeshing (Part 1) 12/11/2017

From a 11 million polygon photogrammetry mesh to a realtime ready asset at the push of a button. 🤯 Watch it now on YouTube:

Realtime Ready Photogrammetry Remeshing (Part 1) In this video Nick Reynolds shows how InstaLOD can be used to quickly turn a photogrammetry or 3d scanned object into a realtime ready asset. This is the fir...

02/10/2017

Interested in evaluating InstaLOD?
Don´t hesitate to visit our website: http://www.instalod.io/ and submit your request. Let the fun begin!

24/09/2017

Check out this beautiful creation by Christophe Desse! Automatic retopology, UV unwrap and bake was done with InstaLOD in a fraction of the time it would have taken when done by hand.

Check out the post on ArtStation here: https://www.artstation.com/artwork/oe9LJ

Christophe's ArtStation Profile:
https://www.artstation.com/christophe-desse

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