Simulation Fixation
Test version will be available tomorrow.
Here is a list of things I plan on implementing/doing in the next 2-3 weeks.
-Re-do the day/night system and incorporate a dynamic weather system to go with it. The reason why I am re-doing it is because of the way that my sun renders with the camera under water effects do not work.
-Improved terrains. This includes better textures, more variations of plants/grass etc. and also a possible redesign of the existing terrains.
-Improving the AI and animations of AI.
-New good looking UI/GUI. At the moment I am using the built in default GUI that looks terrible, so I will be upgrading this to a good looking fresh GUI skin.
-Lots of quests and the things that come with quests. I have the base for the dialogue system but I have not created any opportunities to use it, so I will be working on quests as well as adding friendly NPC's to talk to.
-Inventory system. I know this should have been done in the first place but I had a lot of trouble making one so I will be buying an inventory system.
-Add Phalanx PMC. I have models ready and I just need to program their AI and animate them. On top of infantry I am also thinking about adding air vehicles that the PMC use that would offer fantastic loot if you take one down.
-Improve visuals in any way possible. I will be writing a new shader and upgrading all textures quality as best as I can. I will also be upgrading all full screen effects and enhancements such as Anti-aliasing.
-Re-work sounds completely. I will be overhauling all the sounds and also adding ambiance sounds all over the map to make it feel more alive. The world feels pretty dead if nothing makes any noise. I just finished implementing a surface system that works with both footstep noises and also bullet impacts. It is a collider on different surfaces that have a tag on them that assigns what material they are, for example if a road is tagged concrete it will show different impacts and footsteps will sound different.
-Fix and finish all weapons currently modeled and get them into the game. There are multiple guns that are hidden from the player that are broken/unfinished so I just want to finish them off.
-Populate structures with furniture and loot spawns.
On top of all of this I will fix as many bugs as I can that come up from the test version.
23/06/2016
When you turns bugs into fun.
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