Kwik - Graphic Designer, 3D Modeler, Multimedia Mind
LOL Lounge by Kwik. Unreal Engine 5.6
Pre-Alpha Footage. Got the player spawn in, have the lighting scheme mock up complete. Next on to systems! š Unreal Engine https://www.facebook.com/KwikMultimedia
08/02/2025
This is a cinematic walkthrough of the XRPLOL Club, a virtual comedy venue built from the ground up for an ambitious Web3-native project. The concept, think Kill Tony meets crypto, live performances, community participation, economic interaction, prizes, memberships, and NFTs all baked into a single digital environment.
I started by visualizing the entire layout in my head, then mocked it up structurally using Chief Architect. Once the basic form was in place, I rebuilt the entire scene in Cinema 4D, creating and modeling the core assets myself, and then reassembled everything inside Unreal Engine. Every prop, wall, and emission light was touched by hand. We are now in the mid-stage of production, finalizing lighting, adding particle FX, refining materials, and moving toward creating the systems that will power real-time admin control, user voting, dynamic displays, and interactivity for performers and the audience.
This isnāt just a stage, it is the beginning of a digital space where entertainment meets utility, and XRPLOL, the coin and the brand, might just carve out something unique in the noise. Still a long road ahead, but this walkthrough marks a real step forward. Letās see what this can become.
Unreal Engine
XRPLOL LOL Lounge Unreal Engine Environment by Kwik This is a cinematic walkthrough of the XRPLOL Club, a virtual comedy venue built from the ground up for an ambitious Web3-native project. The concept, think ...
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