Robot Punch

Robot Punch

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02/11/2026

Tonight, I got a better idea of what kind of game I'm going to be making next. At the moment, I'm designing a tight gameplay loop on paper, before I start building in-engine.

I want to be sure this system is scoped correctly (small) and that I build a solid enough gameplay architecture that it can be re-used between games.

On the menu:
A multiplayer PC game, still in the vein of a horror + rogue-like gameplay loop.

First, I'll be setting up the network architecture and showing it off as I go. The next day or two I'll be organizing and preparing to build.

12/21/2025

The opinion of the Indie Game Awards won’t change how I develop games. As a matter of fact, I’ve solidified my personal pipeline for converting open-source models on hugging face into small, local models that I can package and bundle with my games. On-device, private LLM inference.

Some people are out here telling you to slow down and stop, while other people are trying to figure out the best way to leverage newly available technology. You can be the person releasing groundbreaking software or the person watching other people figure it out first.

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