Word Quest Online
Alright. It's time for an update.
My initial vision was to start WordQuest.Online as a massive multiplayer online game.
I still have that vision.
But at the time that I set out to create it, I didn't have a roadmap or a plan for how I was going to get there or what it would look like when I did.
Now, I do.
As I've stated before, it was 9 months into this project and I couldn't get the only coders I knew at the time on board with helping me to code it. The project was at risk of being dead in the water.
I had a decision to make: Let it die or learn to code.
I chose to learn to code.
It's taken me a year and a half, but everything started coming together for me when I decided to begin by turning a simple card game to help people put together stories into an online game.
I realized that I now had the recipe for all that I would need to make my vision a reality:
Stage 1: The Write Words Card Game
The game will be a stand alone multiplayer version.
Stage 2: Card Game Maker Pro
I will create the interface that allows people to create their own card decks for this game and offer them for sale to players.
Stage 3: WordQuestOnline.com begins
This will be the place where players of The Write Words come to complete daily quests that will allow them to earn unique cards to add to their deck, meet, play, and trade with other players, sell their books, and where vendors can introduce themselves by setting up short term or persistent quests, offering unique cards and decks, etc.
Stage 1 is almost ready for play.
We have had to switch domains for financial reasons, but I'm pleased to say that the domain we secured is better than the one we had before this.
11/13/2020
It's been months since my last status update. I wanted to share the progress I've made and the new direction I'm taking on pushing things forward
https://wordquest.online/taking-a-new-approach/
It's not a game. But it is a world.
The program I wrote is capable of generating a world, populating that world with different biomes, and filling those biomes with a variety of trees.
What comes next is the ability to populate it with a variety of creatures and then a variety of villages who hunt those creatures and then a variety of people who live in those villages.
It is progress. It is not a game. But it is progress.
05/23/2020
Back to the Drawing Board...
In the last post I talked about us creating an π apple picking sim, but after running through some points in a programming course, I realized that was headed in the wrong direction.
This isn't an apple picking sim π.
This is a πwriting sim.
The key things that writers do each day are:
πΈ Write
πΈ Research
πΈ Refuel
πΈ Work
Those are, at least on the first level, the things you have to do in order to be able to keep writing.
π Writing drains time and energy, requires creativity, ideas, skills, and knowledge, and produces drafts.
π Research drains time and energy (but half the energy of writing), requires focus, and produces ideas and knowledge.
π½ Refueling drains time but generates creativity, ideas, focus, and energy
π΅ Work drains time and energy (twice the amount that writing does), requires focus and knowledge, and generates connections (people you know) and money (required to refuel)
This breakthrough makes progress both a lot easier and a lot closer at hand.
The apple picking sim idea isn't wasted. No ideas are ever wasted. It will simply come at a later stage in the game, when we are ready to refine what needs to be done in order to refuel.
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