C4 Shaf
24/10/2022
Me, explaining the difference between the FGC and the Smash community in a big comment, with a tint of anger against some people at the Rushdown Revolt dev team.
Multiversus, with its winning formula for guaranteed success, is at the same player count as other traditional fighters just 3 months after launch. Maybe this is just as good as it gets for long-term fighting game player numbers? Posted in r/Fighters by u/Madsbjoern • 413 points and 224 comments
29/03/2022
An article I sat on for months, before I found the time and motivation to publish it. The perspectives of an EVO-sized fighting game tournament.
Can the European FGC (Fighting Game Community) handle an EVO-sized global tournament in their continent? C4 (Shaf)'s answer: Yes, it can. But it would definitely need more than just the community’s will to get to EVO’s level. Before answering to this question, it’s important to understand what EVO was, how it evolved, and what it is now. In 1996, EVO started with another name, Battle by the Bay. ...
30/06/2021
Killer Instinct always had a weird place as a fighting game, within people's mind. Is the brand known enough to be as known as Tekken or Mortal Kombat? I try to explain why and how on that Quora answer.
Do you think the Killer Instinct series of fighting games will ever match Mortal Kombat or Tekken in terms of success? Chaf Arfaoui's answer: The potential is definitely there. Especially when the first Killer Instinct came the same year as the first Tekken game. They could have been a big fighting game license over the year, especially with how successful and iconic the series became over the years, after the Su...
01/06/2021
Free-to-play or season passes, what's the most adapted business model for fighting games? I bring some elements of answers in this Reddit comment.
How do you feel about the current monetization strategy of fighting games and would you prefer a f2p + micro transactions route? Posted in r/Fighters by u/Skill874 • 6 points and 23 comments
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