FakeFish

FakeFish

Jaa

16/12/2022

Hi folks!

It's past time we wrote you some greetings, and we have a lot to say, too!

First off, we're looking for two new teammates first thing next year. Are you the C++ programmer or 3D animator we're looking for? Let us know through the links below! 👇👇

These hires are not being made for Barotrauma – they're for something else, which we are excited to tell you more about, a little later down the road! For now, let's just say this new project has been brewing for a long while already, and now it's reached the point where we need more people to make it a reality. So, please feel free to spread the word about the open positions linked here, and stay tuned for more news about this project ;)

So what about Barotrauma? Development of our favorite submarine sim is going swimmingly, with this year's Holiday Update released this Wednesday, and our 1.0 release and subsequent updates glinting in the horizon. We're very proud of our first game and can't wait to tell you the date of our full release. More about that soon!

And now, we wish everyone happy holidays. Keep it real!

C++ Programmer open position: https://www.fakefishgames.com/jobs/c%2B%2B-programmer-(mid%2Fsenior)
3D Animator open position: https://www.fakefishgames.com/jobs/3d-animator-(mid%2Fsenior)

30/07/2020

Hi folks! Long time no talk – this has been a challenging spring and summer for everyone, and first off, we hope this post finds you well.

Here at FakeFish, we have braved some new frontiers today: a little over a year since we launched Barotrauma into Early Access on Steam, we have just released our biggest update yet. Our drowning sim has come a long way since last summer, and we’re already looking forward to the next phase in developing it further!

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